![]() (All I’m writing here is not “personal” ramblings, as always I analyze my own reactions because they eventually build a point. The rest of the game seems shallow and there are tons of other that offer more depth. I don’t care about building pretty houses, it feels trivial and meaningless. It’s not that Minecraft actually stops here, but the lack of clear goals (and “demands”) mean that every time I tried playing the game and reached this stage, I got bored. Why? Because once you have infinite food, a magical object that makes you skip the night, and infinite torches and tools… The “survival” pressure is over. Then settle, start a crop farm, dig down. To skip the overworld monsters you need a bed. Since the yields are always greater than the uses, food is infinite, problem solved. If you don’t want to slaughter random animals, you can start a crop farm early on. But the survival itself is caused by the active pressure of monsters during the night, and food. Once you know the intended progress the survival aspects only last about half an hour: you get some tools, crafting table, start digging a hole until you find coal, coal leads to torches, so more subterranean expansion, looking for iron. Something that could be found immediately at random, could have required someone else half an hour. You had to look up things on some guide, or just trying random arrangements to find a recipe. And when it became the real Minecraft it still was bad for me. The moment I broke a block and saw the remaining still floating in the air, with no physics, left me a sour taste. The early tech demo didn’t convince me at all. But for me, personally, Minecraft has always been disappointing. Interesting because it started as some Dwarf Fortress-like, a project only known in certain tiny circles. It’s all very vague in my memory, but I remember I tried an early tech demo with blocks when there wasn’t even a world generation, and then something resembling current Minecraft some time later. Thanks to Q23, I’ve known Minecraft since it’s pre-beginning. Available for Forge, Fabric and Quilt.This was a long time coming (and I wrote a slightly shorter version on some forum a while ago). GeckoLib is an animation engine for Minecraft Mods, with support for complex 3D keyframe-based animations, 30+ easings, concurrent animation support, sound and particle keyframes, event keyframes, and more. (WIP) A modern shaders mod for Minecraft intended to be compatible with existing OptiFine shader packs This repository contains source code for iOS/iPadOS platform. A Minecraft: Java Edition Launcher for Android and iOS based on Boardwalk. ![]() An easy-to-use package manager (and soon to be launcher) for Minecraft mods. A custom launcher for Minecraft that allows you to easily manage multiple installations of Minecraft at once □ A familiar Minecraft Launcher with native support for macOS arm64 (M1) GDLauncher is a simple, yet powerful Minecraft custom launcher with a strong focus on the user experience PKGBUILD for actually getting MultiMC on Arch. When comparing PolyMC and ATLauncher you can also consider the following projects:
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